In this article, I’ll teach you how to create fur on a custom character. I generally feel comfortable working with node-based tools such as Substance Designer or Houdini, because they give me more flexibility while revising and tweaking my nodes by keeping my work organized. That means, in simple terms, a non-destructive workflow, where every change is local and doesn’t impact the rest of the nodes. What makes Yeti different from XGen is it’s based on nodes. Yeti by Peregrine Labs is an amazing toolset for creating hair/fur, feathers, and procedural geometry. Nevertheless, there are other equally valid choices on the market and I wanted to explore more options for grooming. I’ve experimented with XGen for some time and found it really powerful. In Autodesk Maya, for instance, there’s a solution called XGen, which consists of several tools such as brushes, modifiers, sculpting layers, and more. These are common situations where you need to use a specialized software. Imagine a monster covered in fur, a man with a beard, or simply a wool coat with random hair scattered everywhere. Īs 3D artists, you’ve probably heard of several grooming solutions while working with 3D characters. If you’ve ever wondered how to enrich your 3D models with hair and fur, you’re in the right place! Here’s how.
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